There are no required texts for this course. Weekly readings are as follows.
For each assigned reading, you will complete a short reading reflection (200-400 words). This should summarize and critique the main points of the text, as well as draw connections to other texts and ideas introduced through this course.
Reading reflections are due weekly. All reading reflections should be complied into a single document. This will assemble an ‘annotated bibliography’ by the end of the semester (see this guide).
At the start of the semester, create a google Document or other sharable document. Share this with the instructor and TA. Make sure if you’re using Google Docs, to give access. The easiest way to do this is to click the Share button (blue button, top right), and use the ‘get sharable link’ option.
Mark Weiser (1991) The computer for the 21st century. Scientific American, pp. 94–104.
Prolog, Chapter 1, and Chapter 4 from David Rose (2014) Enchanted Objects: Design, Human Desire and The Internet of Things, Scribner,
Paul Dourish and Genevieve Bell, 2008. Yesterday’s Tomorrows: Notes on Ubiquitous Computing’s Dominant Vision. Personal and Ubiquitous Computing.
Abowd, G. and Mynatt, B. 2000. Charting Past, Present, and Future Research in Ubiquitous Computing, ACM Trans. Computer-Human Interaction;
Ishii, H. and Ullmer, B. 1997. Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms. Proc. ACM Conf. Human Factors in Computing Systems CHI 1997 (Atlanta, GA);
Dourish, P. 2001. Where the Action Is: The Foundations of Embodied Interaction. MIT Press. Chapter 2, Where the Action Is;
Dropbox’s Head of Design on the Dawn of Personalized Products
Michael Chui, Markus Löffler, and Roger Roberts. 2010. The Internet of Things, McKinsey Quarterly
Chapter 16, Nabaztag, an Ambiguous Avatar, from Mike Kuniavsky (2010) Smart Things, Ubiquitous Computing User Experience Design, Elsevier
Rogers Y, Hazlewood W, Marshall P, Dalton NS, Hertrich S, (2010) Ambient Influence: Can Twinkly Lights Lure and Abstract Representations Trigger Behavioral Change?, UbiComp 2010
The Secret Life of Electronic Objects - A Dunne, F Raby (2002) Design Noir: The Secret Life of Electronic Objects
The Internet of Everything for Cities: Connecting People, Process, Data, and Things To Improve the ‘Livability’ of Cities and Communities Download from: http://www.cisco.com/web/strategy/docs/gov/everything-for-cities.pdf
A. Taylor, S. Izadi, L. Swan, B. Buxton, and R. Harper, Building Bowls for Miscellaneous Media, in Proceedings of the First International Workshop on Physicality (Physicality 2006), July 2006
John Kestner, Daniel Leithinger, Jaekyung Jung, and Michelle Petersen. 2009. Proverbial wallet: tangible interface for financial awareness. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI ‘09). ACM, New York, NY, USA, 55-56.
Jamie Zigelbaum, Adam Kumpf, Alejandro Vazquez, and Hiroshi Ishii. 2008. Slurp: tangibility spatiality and an eyedropper. In CHI ‘08 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘08). ACM, New York, NY, USA, 2565-2574.
Scott Brave and Andrew Dahley. 1997. inTouch: a medium for haptic interpersonal communication. In CHI ‘97 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘97). ACM, New York, NY, USA, 363-364.
Chapter 5: Designing Meta Products, Sara Cordoba Rubino, Wimer Hazenburg, Menno Huisman (2011) Meta Products: Meaningful Design for our Connected World. BIS Publishers.
The Design of Enchantment - Part III, from David Rose (2014) Enchanted Objects: Design, Human Desire and The Internet of Things, Scribner.
Ian Bach. 2013. Designing Connected Products
Chapter 3, The Move to Information Appliances. Don Norman, The Invisible Computer, 1999, MIT Press
Chapter 8, Why is everything so difficult to use. Don Norman, The Invisible Computer, 1999, MIT Press
Josh Clark, 2014. Mind the Gap: Designing Interaction Between Connected Devices http://conferences.oreilly.com/solid/solid2014/public/schedule/detail/33398
Chapter 11. Disruptive Technologies from Donald A. Norman. 1998. The Invisible Computer. MIT Press, Cambridge, MA, USA.
Contextualizing Ubiquitous Computing, Chapter 2, Paul Dourish and Genevieve Bell, 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing, MIT Press, Cambridge, MA, USA.
Genevieve Bell, Mark Blythe, and Phoebe Sengers. 2005. Making by making strange: Defamiliarization and the design of domestic technologies. ACM Trans. Comput.-Hum. Interact.12, 2 (June 2005), 149-173.
Chapter 6: Hertzian Space from Anthony Dunne. 2006. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. The MIT Press.
Section 4: What are the Issues we need to be aware of, Adam Greenfield. 2006. Everyware: The Dawning Age of Ubiquitous Computing. Peachpit Press, Berkeley, CA, USA.
Section 7: How might we safeguard our prerogatives in an everyday world? Adam Greenfield. 2006. Everyware: The Dawning Age of Ubiquitous Computing. Peachpit Press, Berkeley, CA, USA.
Mat Honan, The Nightmare on Connected Home Street, Wired, http://www.wired.com/2014/06/the-nightmare-on-connected-home-street/
Steven Sinofsky. 2015. Patience, IoT Is the New “Electronic”
Ray Bradbury. [The Veldt] (http://www.veddma.com/veddma/Veldt.htm)
Six Future Fantasies - from from David Rose (2014) Enchanted Objects: Design, Human Desire and The Internet of Things, Scribner.
Reimagining Ubiquitous Computing: A Conclusion, Paul Dourish and Genevieve Bell, 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing, MIT Press, Cambridge, MA, USA.